29 November 2007

Week Nine - 'The Round-Up'

On Monday I took Caspars scenes and finished them up to get them in the blockout and finally got to se the film altogether for the first time and it’s looking very nice. I’m very proud.
The rest of the week has been assesments and sorting presentations, essays and submissions. Which are all going a little too smoothly. But come Friday in the words of Noddy Holder ‘IT’SSSS CHRISTMASSSS’.Enjoi

27 November 2007

Block-O-Matic Fantastique

Ok, This is the big one. Just cut the blockout together using after effects. It's at version 5 already and i'm sure there's still some bugs in it but you wanted it so here it is.



enjoi,

26 November 2007

OCTO-WEEK

Just finished cutting all the blockout together expect to be up in the next few days. Yep I’m a very happy bunny this week I’m ahead of schedule with over 50 shots in the can as they say, well for the blockout at least. Had some fun modelling the bridge and the army guys, but the best bit had to be making the octopus and getting him in some crazy positions I’m finally sure now that he will work. Along with Sci Guy I may excersise my directors right and animate him in the film, he’s so bendy.After sorting out some setting issues in Maya I got all the playblasts done Sunday and edited the all together in After Effects. It’s nice having room to breathe before deadlines.



18 November 2007

Week Seven (insert witty name)

I’m working through the blockout to my schedule aiming towards 6 or 7 shots a day which should have it all finished in time. Caspar: you know you really don’t need that many robots in the blockout. Adam: it will be fine, they’re so low poly. FIVE MINUTES LATER Adam: Erm… Caspar the robots killed the blockout. Caspar: Rolls eyes. OK so I put to many robots in the scene and it slowed down and yes I deleted a couple… of hundred but its working now and that’s all that matters. I also managed to contact a Sound guy this week who seems pretty cool and is going to work on a score for the film. We’re going to try and do a layered composition with each character signified by their own sound hopefully working up to a cool crescendo of it all mixed together in the end. Hopefully.Finished the week around half way through the blockout.

11 November 2007

Week Six, Over Half Way

First few days of this week were spent cleaning up files and making final character models for the blockout with new simplified textures and generally getting everything ready to go.Then we went, I started doing the outside shots with Sci Guy, he’s my favourite. Don’t know what I was afraid of blockout is quite fun. Minor setback when I realised the first few shots had the wrong type of camera in so needed to be redone to frame properly but all in all a good start.

5 November 2007

It's a bit overcast in Wunderland...

My main task for the past couple of weeks has been to get the blockout up and running which in gereal doesn't make for hugely exciting blogging. But as i've made a lot of head way on the main environment I've ecided to put up a few pics. the layout for the road is financial at the top with some skyscrapers, then it moves towards hotels and motels until you're finally along the tourist front.

enjoi.

What's a pencil...

So it wasn't quite that bad but it did take me a while to get back in the swing of drawing things again. These were done about a week ago, just the best of the bunch in my opinion. Concept for vehicles and the style i'd like. enough blabbering here's the pretty pictures.

Week Five, BLOCKOUT IS GO! Formatives Are Slow.

Really motoring towards the blockout now, as the week began planning out the city and the route the action follows. I’m now most of the way through modelling it all and I’m pretty happy with it.
My Workflow: research buildings, draw up rough reference, work out scale, fit to city, model rough guide, then repeat. This involves lots of scale stuff which was all worked out in the early part of the week and I’m just getting used to it.I also got some of the assets designed as well as working on an asset list, and finalised the rigging method for the characters which I’m calling Adam’s double joint method, nice.